2011年2月17日星期四

The EyePet and Milo might prove to be better representations of what their host systems and corporate backers are capable of concocting

The EyePet and Milo might prove to be better representations of what their host systems and corporate backers are capable of concocting.Better than Mario and Sonic ever were.So they're worth watching.They're worth debating.And the success of one or the other may yet prove whether it is Sony or Microsoft that has the better ability to harness horsepower, gadgetry and developer ingenuity.""Natal is cool,pet is cool.Plus Natal and Cartier Pets these is very cool.But natal needed new xbox 360 idont like these part"" — YouTube CommenterThe Xbox 360's still-unscheduled Milo & Kate was demoed behind closed doors at E3.

It is a long-incubated project that was recently channeled into the pipeline of projects being developed for Microsoft's controller-free inte ce, Project Natal.On a big TV, it rendered a virtual boy whose lifelike look was amplified by his uncanny ability to react to facial expressions, vocal tones and even the movement of my head.(Video of Molyneux showing it in action.)I think I'm one of the only people to play EyePet and the Xbox 360 Milo Omega demo and it hadn't crossed my mind to compare the two until I started reading feedback to our coverage.They are both ambitious and clever projects, primed with potential greatness yet still capable of tripping toward disappointment.

But they're so different.People are drawing comparisons because EyePet and Milo are both camera-supported convergences of software and video game hardware designed to simulate a lifelike being — and to do so with the minimal involvement of a game controller.EyePet does it with an already-released camera, the PlayStation Tag Heuer Eye.Milo does it with Microsoft's Project Natal, an elaborate mechanism that has no price, no release date but is intended to work with the current Xbox 360.They are both demonstrations of what ambitious creators can wring out of video game technology.

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